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InfantryFile: 64pxFactionHealth800BuyReinf.Tier1Morale30020045Built bySight radius15Armorinfantry heavy medDetect radius02Mass16Speed16Model count4/10Build time248Quick melee unit that is able to Cannibalize fallen enemies to gain health.Data version: 1.2The Kroot Carnivores squad is a fast melee unit of the in.Description. Infantry. Fast attack close combat unit. Can Cannibalize enemies to gain health. Effective against Infantry and Heavy Infantry.StrategyThe primary close-combat unit of the Tau, Carnivores are available as soon as the Tau Barracks is built.
Initially, they are quite weak when compared to other Tier 1 melee units, however the Carnivores true strength lies in their ability to cannibalize slain foes. Doing so will increase the maximum health points of all squad members (And will affect any future squad re-inforcements), as well as provide a small health boost. Note that this can be done on any slain enemy, whether or not the Kroot were the ones to kill them. Fallen friendlies cannot be cannibalized, and there is about a minute long window before the corpses become unusable, so one must act fast to capitalize.Though each unit starts with just 800 hitpoints, by the time they've maxed out their Cannibal ability they will sit at 1800 hitpoints per unit, making them tougher than Tactical Space Marines. Adding a Shaper will further benefit them as well, by adding another 200 hitpoints per member, while also boosting their speed (And lending his more impressive attack to the squad).
Like the Carnivores, he will take advantage of the Cannibal bonus, whether or not he was in the squad when that bonus was earned.Late game, however, Carnivores fall back out of favour as dedicated combat units. While they have impressive health, they are outclassed by Mega Armoured Nobz and Assault Terminators in sheer durability, and they cannot hope to compete with Howling Banshees and Possessed Chaos Marines in damage output.
Instead, late game Carnivores should be treated as an emergency back-up to Fire Warriors and XV88 Broadsides. When their Feral Leap ability has been researched, they can jump an impressive distance and knock most opponents to the ground, before they trouble the Tau's fragile units. If required, they can also tie up enemy ranged combatants in the rare circumstance that there is an enemy who can outclass the Tau from a distance.
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