1Jan

Directx Fbx Converter Free

1 Jan 2000admin

Well you create a mesh, but you don't point it to a mesh in your scene. When i have loaded an.fbx file i create a mesh pointer and then go into my scene and grab the mesh. Consider this code. FbxMesh.

mesh;FbxNode. node = myScene-GetRootNode-GetChild(0);//I want my mesh to be formed by triangles so i convert the mesh into trianglesFbxGeometryConverter lConverter(node-GetFbxManager);lConverter.TriangulateInPlace(node);mesh = node-GetMesh;now you should be able to get a correct vertex count from your mesh, and be able to extract the vertices. NOTE: If your.fbx file consist of more than one mesh then you would need to iterate thru the scene untill you find the desired mesh.Hope this helps.

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FBX 2012.1 and DirectX - Mesh Vertices Hello, I've been tinkering with the FBX SDK for the last few days attempting to extract information from a FBX file into my games own custom format and I'm starting off very badly apparently. I find some cool DirectX 3d models for FPS. I now that Unity do not support DirectX files and I now that is it best practice to have FBX 3d models but this models are so cool and animated so I need them for testing my FPS game. Varian star chromatography workstation manually. What is best solution to convert DirectX to FBX? It will be great if that solution include blender.

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